
Speaking of playing a game for the first time, something I always encourage everyone to do is to announce what you're doing on your turn. Sometimes overexplaining things is very off-putting, so bear that in mind. It really depends on what the person wants to know. Maybe give them a couple of different options and explain the pros and cons of each, if they want to know more detail. Of course, if someone specifically asks for help, then offer it, but even then try to only guide them, rather than play the game for them. They may just need to play it out and see it for themselves - or they're just about to spot their mistake and take it back, before they finish their turn. Don't be tempted to stop them from doing something that you think is the worst possible option. Allow them to make their own choices and see where they lead them. Generally, it's always best to give people agency. Sure, your group may love table talk and encourages everyone to suggest what other players should do on their turn, trying to lead them into making a terrible choice that puts them behind - but when you have someone at games night who's not played a specific game before, then maybe don't do that. The concept of an alpha player is well known in co-operative games, but I think it also applies in competitive games.
#MANYLAND BOARD ETTIQUETE DRIVER#
Having gotten the probably more controversial rules about player interaction out of the way, let's look at a rule that I think everyone can agree on: don't be the backseat driver and tell everyone what to do. They may still not believe you and still feel they're the target of everyone's wrath without any justification, even when they still eventually win the game despite the group's efforts to stop them, but at least you tried to explain why you're doing what you're doing. Again, maybe it's worth saying why you're attacking that player and pointing out the superior position they're in. It becomes a little bit more complicated when you have a player who never thinks that they are about to win and are hurt when everyone else around the table attacks them. I appreciate that some games groups may prefer to just play a multi-player solitaire game and allow the leader to take victory, but if you are a little competitively minded, then trying to stop the best player from winning should be acceptable. OK, maybe that's just our games group, but I do think it's fair if players team up to try and take the victory of the person who is hugely in the lead and when there is no hope of a single player catching up by themselves. The flip side of this rule is: always beat up the player in the lead. After all, maybe I can spot something that would be a compromise. Just make sure you explain this to me, so I don't get the impression you're just being horrible to me for no reason. If that's the situation and there really isn't a third option available to you, then I can forgive you for beating me up, even though I'm already way behind and have no hope of winning. Sometimes you have only two choices: make a move that puts you in a terrible position or do something that benefits you, but that puts the weakest player in an even worse position. However, there are some games where it's not so easy. In many games, following this rule shouldn't be an issue. It just creates unnecessary bad blood among the players. You don't really want to beat up the player who is in the worst position and is least likely to win. I think it's a rule that many people will follow without question. So the rule should probably be more like: don't attack the player in last place or who is otherwise in the weakest position. Of course, it's not always clear who is actually in last place, because many games don't score until the end. One of the first rules I would like to mention is: don't attack the player in last place. In this article, I want to try and talk about a few of these rules that are probably generally useful to have at games night, whether this is with a long-established group or people you've just met. Chances are many of them are actually unwritten rules that have just come out over time and are based on the types of people you play with. When you have a long-standing, regular games group, you will probably have already established certain "house rules" that define what's considered good behaviour at the table.
