
But if you wanted to be generous, you could do the math to figure out the exact cost. So if your ship has 294bp it would be tier 10, with a sale value of 14,700 credits. If you decide to sell a custom ship, I would give the price based off what tier it is in.
#Age of rebellion ship sheet upgrade
Once you reach 135bp, then your ship is now tier 5 and the upgrade price drops to 400 c/bp. Now it is a tier 4 ship and you have to spend 850 credits per bp to upgrade further.

If you want more than those 95bp you can buy them at 150 credits each, up until your ship reaches 115bp. You pay 11,000 credits and that gives you 95 build points to make your ship. So for example: you decide to purchase a tier 3 starship. Base build points for a ship of that tier. It makes more economic sense than there is no bp to cred conversion.Įntries written as follows: tier #- purchase price in credits. It just means that certain tiers of ship must have cheaper parts available for them for whatever reasons. This means that the cost per build point fluctuates considerably per level. The wealth progression in starfinder is not at all linear. I started to write out the math and this is where things get really wonky. So upgrades to a tier 1 ship cost 157.5 credits per build point. So that means the 20bp to upgrade from tier 1 to 2 must cost 3,150c. A tier 2 starship costs 7,750c with 75bp. So running with this math: a tier 1 starship costs 4,600c and has 55 bp. Build points are used to upgrade starships, so their price needs to be set to the difference in cost between tiers of starship. Build point costs, however, cannot be set to starship price divided by build points. This way the PCs can sell a captured starship for the amount of credits they should gain for said starship encounter (going with the normal sell for 1/10th cost). Setting the price of a starship to the wealth gained by an encounter with the starship times 10 does seem like a great starting point. Then I gave it a little more thought and realized the way he presented them doesn't work the way I want it to. So I thought I would run with those numbers. Porridge gave a nice breakdown of cost for wealth by level. I ran across this thread discussing worth of a bp. So I decided I want to be able to assign credit costs to BP. I want a system where it is up to the players to decide how much they invest in to their spaceship(s). It also breaks immersion, and just plain doesn't make sense.

Even if you explain it away as the players receiving build points as rewards, it still removes player choice. I do not want space ships that magically improve when you level. I really hate the build point system presented in the CRB.
